public class ParticleItemPickup extends Particle
cameraViewDir, canCollide, height, interpPosX, interpPosY, interpPosZ, isExpired, motionX, motionY, motionZ, onGround, particleAge, particleAlpha, particleAngle, particleBlue, particleGravity, particleGreen, particleMaxAge, particleRed, particleScale, particleTexture, particleTextureIndexX, particleTextureIndexY, particleTextureJitterX, particleTextureJitterY, posX, posY, posZ, prevParticleAngle, prevPosX, prevPosY, prevPosZ, rand, width, world
Constructor and Description |
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ParticleItemPickup(World worldIn,
Entity p_i1233_2_,
Entity p_i1233_3_,
float p_i1233_4_) |
Modifier and Type | Method and Description |
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int |
getFXLayer()
Retrieve what effect layer (what texture) the particle should be rendered with.
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void |
onUpdate() |
void |
renderParticle(BufferBuilder buffer,
Entity entityIn,
float partialTicks,
float rotationX,
float rotationZ,
float rotationYZ,
float rotationXY,
float rotationXZ)
Renders the particle
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getBlueColorF, getBoundingBox, getBrightnessForRender, getGreenColorF, getRedColorF, isAlive, move, multipleParticleScaleBy, multiplyVelocity, nextTextureIndexX, resetPositionToBB, setAlphaF, setBoundingBox, setExpired, setMaxAge, setParticleTexture, setParticleTextureIndex, setPosition, setRBGColorF, setSize, shouldDisableDepth, toString
public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
renderParticle
in class Particle
public int getFXLayer()
getFXLayer
in class Particle