public class ParticleFootStep extends Particle
Modifier and Type | Class and Description |
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static class |
ParticleFootStep.Factory |
cameraViewDir, canCollide, height, interpPosX, interpPosY, interpPosZ, isExpired, motionX, motionY, motionZ, onGround, particleAge, particleAlpha, particleAngle, particleBlue, particleGravity, particleGreen, particleMaxAge, particleRed, particleScale, particleTexture, particleTextureIndexX, particleTextureIndexY, particleTextureJitterX, particleTextureJitterY, posX, posY, posZ, prevParticleAngle, prevPosX, prevPosY, prevPosZ, rand, width, world
Modifier | Constructor and Description |
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protected |
ParticleFootStep(TextureManager currentFootStepsIn,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn) |
Modifier and Type | Method and Description |
---|---|
int |
getFXLayer()
Retrieve what effect layer (what texture) the particle should be rendered with.
|
void |
onUpdate() |
void |
renderParticle(BufferBuilder buffer,
Entity entityIn,
float partialTicks,
float rotationX,
float rotationZ,
float rotationYZ,
float rotationXY,
float rotationXZ)
Renders the particle
|
getBlueColorF, getBoundingBox, getBrightnessForRender, getGreenColorF, getRedColorF, isAlive, move, multipleParticleScaleBy, multiplyVelocity, nextTextureIndexX, resetPositionToBB, setAlphaF, setBoundingBox, setExpired, setMaxAge, setParticleTexture, setParticleTextureIndex, setPosition, setRBGColorF, setSize, shouldDisableDepth, toString
protected ParticleFootStep(TextureManager currentFootStepsIn, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn)
public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
renderParticle
in class Particle
public int getFXLayer()
getFXLayer
in class Particle