public class GuiDispenser extends GuiContainer
| Modifier and Type | Field and Description |
|---|---|
IInventory |
dispenserInventory
The inventory contained within the corresponding Dispenser.
|
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySizeallowUserInput, buttonList, fontRenderer, height, itemRender, keyHandled, labelList, mc, mouseHandled, selectedButton, widthICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel| Constructor and Description |
|---|
GuiDispenser(InventoryPlayer playerInv,
IInventory dispenserInv) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
Draws the background layer of this container (behind the items).
|
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
Draw the foreground layer for the GuiContainer (everything in front of the items)
|
void |
drawScreen(int mouseX,
int mouseY,
float partialTicks)
Draws the screen and all the components in it.
|
checkHotbarKeys, doesGuiPauseGame, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, hasClickedOutside, initGui, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, renderHoveredToolTip, updateScreenactionPerformed, addButton, confirmClicked, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, getItemToolTip, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isFocused, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setFocused, setGuiSize, setText, setWorldAndResolutiondrawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLinepublic IInventory dispenserInventory
public GuiDispenser(InventoryPlayer playerInv, IInventory dispenserInv)
public void drawScreen(int mouseX,
int mouseY,
float partialTicks)
drawScreen in class GuiContainerprotected void drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
drawGuiContainerForegroundLayer in class GuiContainerprotected void drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
drawGuiContainerBackgroundLayer in class GuiContainer