public class BlockBed extends BlockHorizontal implements ITileEntityProvider
Modifier and Type | Class and Description |
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static class |
BlockBed.EnumPartType |
Block.EnumOffsetType
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
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protected static AxisAlignedBB |
BED_AABB |
static PropertyBool |
OCCUPIED |
static PropertyEnum<BlockBed.EnumPartType> |
PART |
FACING
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, hasTileEntity, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightness
delegate
Constructor and Description |
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BlockBed() |
Modifier and Type | Method and Description |
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void |
breakBlock(World worldIn,
BlockPos pos,
IBlockState state)
Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
|
protected BlockStateContainer |
createBlockState() |
TileEntity |
createNewTileEntity(World worldIn,
int meta)
Returns a new instance of a block's tile entity class.
|
void |
dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune)
Spawns this Block's drops into the World as EntityItems.
|
IBlockState |
getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Get the actual Block state of this Block at the given position.
|
BlockFaceShape |
getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face)
Get the geometry of the queried face at the given position and state.
|
BlockRenderLayer |
getBlockLayer() |
AxisAlignedBB |
getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
ItemStack |
getItem(World worldIn,
BlockPos pos,
IBlockState state) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
MapColor |
getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Get the MapColor for this Block and the given BlockState
|
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
EnumPushReaction |
getMobilityFlag(IBlockState state) |
EnumBlockRenderType |
getRenderType(IBlockState state)
The type of render function called.
|
static BlockPos |
getSafeExitLocation(World worldIn,
BlockPos pos,
int tries)
Returns a safe BlockPos to disembark the bed
|
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
void |
harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack)
Spawns the block's drops in the world.
|
boolean |
hasCustomBreakingProgress(IBlockState state) |
protected static boolean |
hasRoomForPlayer(World worldIn,
BlockPos pos) |
boolean |
isFullCube(IBlockState state) |
static boolean |
isHeadPiece(int metadata) |
boolean |
isOpaqueCube(IBlockState state)
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
boolean |
onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ)
Called when the block is right clicked by a player.
|
void |
onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player)
Called before the Block is set to air in the world.
|
void |
onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance)
Block's chance to react to a living entity falling on it.
|
void |
onLanded(World worldIn,
Entity entityIn)
Called when an Entity lands on this Block.
|
IBlockState |
withMirror(IBlockState state,
Mirror mirrorIn)
Returns the blockstate with the given mirror of the passed blockstate.
|
IBlockState |
withRotation(IBlockState state,
Rotation rot)
Returns the blockstate with the given rotation from the passed blockstate.
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addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, addRunningEffects, beginLeavesDecay, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockChestOpening, doesSideBlockRendering, dropBlockAsItem, dropXpOnBlockBreak, eventReceived, fillWithRain, getAiPathNodeType, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockLiquidHeight, getBlockState, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMaterial, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getSelectedBoundingBox, getSilkTouchDrop, getSlipperiness, getSoundType, getSoundType, getStateAtViewpoint, getStateById, getStateForPlacement, getStateForPlacement, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAABBInsideLiquid, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isExceptBlockForAttachWithPiston, isExceptionBlockForAttaching, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isStickyBlock, isToolEffective, isTopSolid, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultSlipperiness, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateTick
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public static final PropertyEnum<BlockBed.EnumPartType> PART
public static final PropertyBool OCCUPIED
protected static final AxisAlignedBB BED_AABB
public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
getMapColor
in class Block
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
onBlockActivated
in class Block
public boolean isFullCube(IBlockState state)
isFullCube
in class Block
public boolean isOpaqueCube(IBlockState state)
isOpaqueCube
in class Block
public void onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance)
onFallenUpon
in class Block
public void onLanded(World worldIn, Entity entityIn)
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged
in class Block
public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped
in class Block
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
getBoundingBox
in class Block
public boolean hasCustomBreakingProgress(IBlockState state)
hasCustomBreakingProgress
in class Block
public static BlockPos getSafeExitLocation(World worldIn, BlockPos pos, int tries)
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
dropBlockAsItemWithChance
in class Block
public EnumPushReaction getMobilityFlag(IBlockState state)
getMobilityFlag
in class Block
public BlockRenderLayer getBlockLayer()
getBlockLayer
in class Block
public EnumBlockRenderType getRenderType(IBlockState state)
getRenderType
in class Block
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
onBlockHarvested
in class Block
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te, ItemStack stack)
harvestBlock
in class Block
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
breakBlock
in class Block
public IBlockState getStateFromMeta(int meta)
getStateFromMeta
in class Block
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
getActualState
in class Block
public IBlockState withRotation(IBlockState state, Rotation rot)
withRotation
in class Block
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
withMirror
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
Common values are SOLID
, which is the default, and UNDEFINED
, which represents something that
does not fit the other descriptions and will generally cause other things not to connect to the face.
getBlockFaceShape
in class Block
protected BlockStateContainer createBlockState()
createBlockState
in class Block
public TileEntity createNewTileEntity(World worldIn, int meta)
createNewTileEntity
in interface ITileEntityProvider
public static boolean isHeadPiece(int metadata)