| Class | Description |
|---|---|
| AnvilUpdateEvent |
AnvilUpdateEvent is fired when a player places items in both the left and right slots of a anvil.
|
| AttachCapabilitiesEvent<T> |
Fired whenever an object with Capabilities support {currently TileEntity/Item/Entity)
is created.
|
| AttachCapabilitiesEvent.Entity | Deprecated |
| AttachCapabilitiesEvent.Item | Deprecated |
| AttachCapabilitiesEvent.TileEntity | Deprecated |
| AttachCapabilitiesEvent.World | Deprecated |
| CommandEvent |
CommandEvent is fired whenever a command is scheduled to be executed.
|
| DifficultyChangeEvent |
DifficultyChangeEvent is fired when difficulty is changing.
|
| EntitySelectorEvent | Deprecated |
| ForgeEventFactory | |
| LootTableLoadEvent |
Event fired when a LootTable json is loaded from json.
|
| RegistryEvent<T extends IForgeRegistryEntry<T>> |
RegistryEvent supertype.
|
| RegistryEvent.NewRegistry |
Register new registries when you receive this event, through the
PersistentRegistryManager |
| RegistryEvent.Register<T extends IForgeRegistryEntry<T>> |
Register your objects for the appropriate registry type when you receive this event.
|
| ServerChatEvent |
ServerChatEvent is fired whenever a C01PacketChatMessage is processed.
|