public class PlayerSleepInBedEvent extends PlayerEvent
EntityPlayer.trySleep(BlockPos).result contains whether the player is able to sleep. Cancelable.
HasResult
MinecraftForge.EVENT_BUS.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Constructor and Description |
|---|
PlayerSleepInBedEvent(EntityPlayer player,
BlockPos pos) |
| Modifier and Type | Method and Description |
|---|---|
BlockPos |
getPos() |
EntityPlayer.SleepResult |
getResultStatus() |
void |
setResult(EntityPlayer.SleepResult result) |
getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic PlayerSleepInBedEvent(EntityPlayer player, BlockPos pos)
public EntityPlayer.SleepResult getResultStatus()
public void setResult(EntityPlayer.SleepResult result)
public BlockPos getPos()