BabyEntitySpawnEvent is fired just before a baby entity is about to be spawned.
Parents will have disengaged their relationship.
@Cancelable
It is possible to change the child completely by using
setChild(EntityAgeable)
This event is fired from
EntityAIMate.spawnBaby() and
EntityAIVillagerMate.giveBirth()
parentA contains the initiating parent entity.
parentB contains the secondary parent entity.
causedByPlayer contains the player responsible for the breading (if applicable).
child contains the child that will be spawned.
This event is
Cancelable.
If this event is canceled, the child Entity is not added to the world, and the parents
will no longer attempt to mate.
This event does not have a result.
HasResult
This event is fired on the
MinecraftForge.EVENT_BUS.