public static class StructureOceanMonumentPieces.SimpleRoom extends StructureOceanMonumentPieces.Piece
StructureComponent.BlockSelector
BRICKS_PRISMARINE, DARK_PRISMARINE, DOT_DECO_DATA, GRIDROOM_LEFTWING_CONNECT_INDEX, GRIDROOM_RIGHTWING_CONNECT_INDEX, GRIDROOM_SOURCE_INDEX, GRIDROOM_TOP_CONNECT_INDEX, roomDefinition, ROUGH_PRISMARINE, SEA_LANTERN, WATER
boundingBox, componentType
Constructor and Description |
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SimpleRoom() |
SimpleRoom(EnumFacing p_i45587_1_,
net.minecraft.world.gen.structure.StructureOceanMonumentPieces.RoomDefinition p_i45587_2_,
java.util.Random p_i45587_3_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
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doesChunkIntersect, generateBoxOnFillOnly, generateDefaultFloor, generateWaterBox, getRoomIndex, readStructureFromNBT, spawnElder, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode
public SimpleRoom()
public SimpleRoom(EnumFacing p_i45587_1_, net.minecraft.world.gen.structure.StructureOceanMonumentPieces.RoomDefinition p_i45587_2_, java.util.Random p_i45587_3_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent