public class ChunkProviderOverworld extends java.lang.Object implements IChunkGenerator
| Modifier and Type | Field and Description |
|---|---|
NoiseGeneratorOctaves |
depthNoise |
NoiseGeneratorOctaves |
forestNoise |
NoiseGeneratorOctaves |
scaleNoise |
protected static IBlockState |
STONE |
| Constructor and Description |
|---|
ChunkProviderOverworld(World worldIn,
long seed,
boolean mapFeaturesEnabledIn,
java.lang.String p_i46668_5_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
generateStructures(Chunk chunkIn,
int x,
int z) |
java.util.List<Biome.SpawnListEntry> |
getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
BlockPos |
getStrongholdGen(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean p_180513_4_) |
void |
populate(int x,
int z) |
Chunk |
provideChunk(int x,
int z) |
void |
recreateStructures(Chunk chunkIn,
int x,
int z) |
void |
replaceBiomeBlocks(int x,
int z,
ChunkPrimer primer,
Biome[] biomesIn) |
void |
setBlocksInChunk(int x,
int z,
ChunkPrimer primer) |
protected static final IBlockState STONE
public NoiseGeneratorOctaves scaleNoise
public NoiseGeneratorOctaves depthNoise
public NoiseGeneratorOctaves forestNoise
public ChunkProviderOverworld(World worldIn, long seed, boolean mapFeaturesEnabledIn, java.lang.String p_i46668_5_)
public void setBlocksInChunk(int x,
int z,
ChunkPrimer primer)
public void replaceBiomeBlocks(int x,
int z,
ChunkPrimer primer,
Biome[] biomesIn)
public Chunk provideChunk(int x, int z)
provideChunk in interface IChunkGeneratorpublic void populate(int x,
int z)
populate in interface IChunkGeneratorpublic boolean generateStructures(Chunk chunkIn, int x, int z)
generateStructures in interface IChunkGeneratorpublic java.util.List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
getPossibleCreatures in interface IChunkGeneratorpublic BlockPos getStrongholdGen(World worldIn, java.lang.String structureName, BlockPos position, boolean p_180513_4_)
getStrongholdGen in interface IChunkGeneratorpublic void recreateStructures(Chunk chunkIn, int x, int z)
recreateStructures in interface IChunkGenerator