public class BiomeMesa extends Biome
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategoryIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>| Modifier and Type | Field and Description |
|---|---|
protected static IBlockState |
COARSE_DIRT |
protected static IBlockState |
GRASS |
protected static IBlockState |
HARDENED_CLAY |
protected static IBlockState |
ORANGE_STAINED_HARDENED_CLAY |
protected static IBlockState |
RED_SAND |
protected static IBlockState |
STAINED_HARDENED_CLAY |
AIR, BEDROCK, BIG_TREE_FEATURE, DOUBLE_PLANT_GENERATOR, EXPLORATION_BIOMES_LIST, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, modSpawnableLists, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, theBiomeDecorator, topBlock, TREE_FEATURE, WATERdelegate| Constructor and Description |
|---|
BiomeMesa(boolean p_i46704_1_,
boolean p_i46704_2_,
Biome.BiomeProperties properties) |
| Modifier and Type | Method and Description |
|---|---|
BiomeDecorator |
createBiomeDecorator()
Allocate a new BiomeDecorator for this BiomeGenBase
|
WorldGenAbstractTree |
genBigTreeChance(java.util.Random rand) |
void |
generateBands(long p_150619_1_) |
void |
genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
IBlockState |
getBand(int p_180629_1_,
int p_180629_2_,
int p_180629_3_) |
int |
getFoliageColorAtPos(BlockPos pos) |
int |
getGrassColorAtPos(BlockPos pos) |
addDefaultFlowers, addFlower, canRain, decorate, generateBiomeTerrain, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getEnableSnow, getFloatTemperature, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, ignorePlayerSpawnSuitability, isHighHumidity, isMutation, isSnowyBiome, pickRandomFlower, plantFlower, registerBiome, registerBiomesgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameprotected static final IBlockState COARSE_DIRT
protected static final IBlockState GRASS
protected static final IBlockState HARDENED_CLAY
protected static final IBlockState STAINED_HARDENED_CLAY
protected static final IBlockState ORANGE_STAINED_HARDENED_CLAY
protected static final IBlockState RED_SAND
public BiomeMesa(boolean p_i46704_1_,
boolean p_i46704_2_,
Biome.BiomeProperties properties)
public BiomeDecorator createBiomeDecorator()
createBiomeDecorator in class Biomepublic WorldGenAbstractTree genBigTreeChance(java.util.Random rand)
genBigTreeChance in class Biomepublic void genTerrainBlocks(World worldIn, java.util.Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal)
genTerrainBlocks in class Biomepublic void generateBands(long p_150619_1_)
public IBlockState getBand(int p_180629_1_, int p_180629_2_, int p_180629_3_)
public int getFoliageColorAtPos(BlockPos pos)
getFoliageColorAtPos in class Biomepublic int getGrassColorAtPos(BlockPos pos)
getGrassColorAtPos in class Biome