public class BiomeEnd extends Biome
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategoryIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>AIR, BEDROCK, BIG_TREE_FEATURE, DOUBLE_PLANT_GENERATOR, EXPLORATION_BIOMES_LIST, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, modSpawnableLists, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, theBiomeDecorator, topBlock, TREE_FEATURE, WATERdelegate| Constructor and Description |
|---|
BiomeEnd(Biome.BiomeProperties properties) |
| Modifier and Type | Method and Description |
|---|---|
int |
getSkyColorByTemp(float currentTemperature)
takes temperature, returns color
|
addDefaultFlowers, addFlower, canRain, createBiomeDecorator, decorate, genBigTreeChance, generateBiomeTerrain, genTerrainBlocks, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getEnableSnow, getFloatTemperature, getFoliageColorAtPos, getGrassColorAtPos, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getRandomWorldGenForGrass, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, ignorePlayerSpawnSuitability, isHighHumidity, isMutation, isSnowyBiome, pickRandomFlower, plantFlower, registerBiome, registerBiomesgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNamepublic BiomeEnd(Biome.BiomeProperties properties)
public int getSkyColorByTemp(float currentTemperature)
getSkyColorByTemp in class Biome