public class WorldProviderHell extends WorldProvider
biomeProvider, doesWaterVaporize, hasNoSky, hasSkyLight, lightBrightnessTable, MOON_PHASE_FACTORS, world
Constructor and Description |
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WorldProviderHell() |
Modifier and Type | Method and Description |
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float |
calculateCelestialAngle(long worldTime,
float partialTicks)
Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
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boolean |
canCoordinateBeSpawn(int x,
int z)
Will check if the x, z position specified is alright to be set as the map spawn point
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boolean |
canRespawnHere()
True if the player can respawn in this dimension (true = overworld, false = nether).
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IChunkGenerator |
createChunkGenerator() |
WorldBorder |
createWorldBorder() |
boolean |
doesXZShowFog(int x,
int z)
Returns true if the given X,Z coordinate should show environmental fog.
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protected void |
generateLightBrightnessTable()
Creates the light to brightness table
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DimensionType |
getDimensionType() |
Vec3d |
getFogColor(float p_76562_1_,
float p_76562_2_)
Return Vec3D with biome specific fog color
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void |
init()
creates a new world chunk manager for WorldProvider
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boolean |
isSurfaceWorld()
Returns 'true' if in the "main surface world", but 'false' if in the Nether or End dimensions.
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calcSunriseSunsetColors, calculateInitialWeather, canBlockFreeze, canDoLightning, canDoRainSnowIce, canDropChunk, canMineBlock, canSnowAt, doesWaterVaporize, getActualHeight, getAverageGroundLevel, getBiomeForCoords, getBiomeProvider, getCloudColor, getCloudHeight, getCloudRenderer, getCurrentMoonPhaseFactor, getDepartMessage, getDimension, getHeight, getHorizon, getLightBrightnessTable, getMoonPhase, getMovementFactor, getRandomizedSpawnPoint, getRespawnDimension, getSaveFolder, getSeed, getSkyColor, getSkyRenderer, getSpawnCoordinate, getSpawnPoint, getStarBrightness, getSunBrightness, getSunBrightnessFactor, getVoidFogYFactor, getWeatherRenderer, getWelcomeMessage, getWorldTime, hasNoSky, hasSkyLight, initCapabilities, isBlockHighHumidity, isDaytime, isSkyColored, onPlayerAdded, onPlayerRemoved, onWorldSave, onWorldUpdateEntities, resetRainAndThunder, setAllowedSpawnTypes, setCloudRenderer, setDimension, setSkyRenderer, setSpawnPoint, setWeatherRenderer, setWorld, setWorldTime, shouldMapSpin, updateWeather
public void init()
init
in class WorldProvider
public Vec3d getFogColor(float p_76562_1_, float p_76562_2_)
getFogColor
in class WorldProvider
protected void generateLightBrightnessTable()
generateLightBrightnessTable
in class WorldProvider
public IChunkGenerator createChunkGenerator()
createChunkGenerator
in class WorldProvider
public boolean isSurfaceWorld()
isSurfaceWorld
in class WorldProvider
public boolean canCoordinateBeSpawn(int x, int z)
canCoordinateBeSpawn
in class WorldProvider
public float calculateCelestialAngle(long worldTime, float partialTicks)
calculateCelestialAngle
in class WorldProvider
public boolean canRespawnHere()
canRespawnHere
in class WorldProvider
public boolean doesXZShowFog(int x, int z)
doesXZShowFog
in class WorldProvider
public WorldBorder createWorldBorder()
createWorldBorder
in class WorldProvider
public DimensionType getDimensionType()
getDimensionType
in class WorldProvider