public class TileEntityBeacon extends TileEntityLockable implements ITickable, ISidedInventory
| Modifier and Type | Class and Description |
|---|---|
static class |
TileEntityBeacon.BeamSegment |
| Modifier and Type | Field and Description |
|---|---|
static Potion[][] |
EFFECTS_LIST
List of effects that Beacon can apply
|
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, world| Constructor and Description |
|---|
TileEntityBeacon() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canExtractItem(int index,
ItemStack stack,
EnumFacing direction)
Returns true if automation can extract the given item in the given slot from the given side.
|
boolean |
canInsertItem(int index,
ItemStack itemStackIn,
EnumFacing direction)
Returns true if automation can insert the given item in the given slot from the given side.
|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
java.util.List<TileEntityBeacon.BeamSegment> |
getBeamSegments() |
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
double |
getMaxRenderDistanceSquared() |
java.lang.String |
getName()
Get the name of this object.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
int[] |
getSlotsForFace(EnumFacing side) |
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
SPacketUpdateTileEntity |
getUpdatePacket() |
NBTTagCompound |
getUpdateTag() |
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isEmpty() |
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUsableByPlayer(EntityPlayer player)
Don't rename this method to canInteractWith due to conflicts with Container
|
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
boolean |
receiveClientEvent(int id,
int type) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
setName(java.lang.String name) |
float |
shouldBeamRender() |
void |
update()
Like the old updateEntity(), except more generic.
|
void |
updateBeacon() |
NBTTagCompound |
writeToNBT(NBTTagCompound compound) |
createUnSidedHandler, getCapability, getDisplayName, getLockCode, hasCapability, isLocked, setLockCodeaddInfoToCrashReport, canRenderBreaking, create, deserializeNBT, getBlockMetadata, getBlockType, getDistanceSq, getKey, getPos, getRenderBoundingBox, getTileData, getWorld, handleUpdateTag, hasFastRenderer, hasWorld, invalidate, isInvalid, markDirty, mirror, onChunkUnload, onDataPacket, onLoad, onlyOpsCanSetNbt, restrictNBTCopy, rotate, serializeNBT, setPos, setWorld, setWorldCreate, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validateclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitmarkDirtygetDisplayNamepublic static final Potion[][] EFFECTS_LIST
public void update()
public void updateBeacon()
public java.util.List<TileEntityBeacon.BeamSegment> getBeamSegments()
public float shouldBeamRender()
public SPacketUpdateTileEntity getUpdatePacket()
getUpdatePacket in class TileEntitypublic NBTTagCompound getUpdateTag()
getUpdateTag in class TileEntitypublic double getMaxRenderDistanceSquared()
getMaxRenderDistanceSquared in class TileEntitypublic void readFromNBT(NBTTagCompound compound)
readFromNBT in class TileEntityLockablepublic NBTTagCompound writeToNBT(NBTTagCompound compound)
writeToNBT in class TileEntityLockablepublic int getSizeInventory()
getSizeInventory in interface IInventorypublic boolean isEmpty()
isEmpty in interface IInventorypublic ItemStack getStackInSlot(int index)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int index, int count)
decrStackSize in interface IInventorypublic ItemStack removeStackFromSlot(int index)
removeStackFromSlot in interface IInventorypublic void setInventorySlotContents(int index,
ItemStack stack)
setInventorySlotContents in interface IInventorypublic java.lang.String getName()
getName in interface IWorldNameablepublic boolean hasCustomName()
hasCustomName in interface IWorldNameablepublic void setName(java.lang.String name)
public int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUsableByPlayer(EntityPlayer player)
isUsableByPlayer in interface IInventorypublic void openInventory(EntityPlayer player)
openInventory in interface IInventorypublic void closeInventory(EntityPlayer player)
closeInventory in interface IInventorypublic boolean isItemValidForSlot(int index,
ItemStack stack)
isItemValidForSlot in interface IInventorypublic java.lang.String getGuiID()
getGuiID in interface IInteractionObjectpublic Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer in interface IInteractionObjectpublic int getField(int id)
getField in interface IInventorypublic void setField(int id,
int value)
setField in interface IInventorypublic int getFieldCount()
getFieldCount in interface IInventorypublic void clear()
clear in interface IInventorypublic boolean receiveClientEvent(int id,
int type)
receiveClientEvent in class TileEntitypublic int[] getSlotsForFace(EnumFacing side)
getSlotsForFace in interface ISidedInventorypublic boolean canInsertItem(int index,
ItemStack itemStackIn,
EnumFacing direction)
canInsertItem in interface ISidedInventorypublic boolean canExtractItem(int index,
ItemStack stack,
EnumFacing direction)
canExtractItem in interface ISidedInventory