public class IntegratedPlayerList extends PlayerList
FILE_IPBANS, FILE_OPS, FILE_PLAYERBANS, FILE_WHITELIST, maxPlayers
Constructor and Description |
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IntegratedPlayerList(IntegratedServer server) |
Modifier and Type | Method and Description |
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java.lang.String |
allowUserToConnect(java.net.SocketAddress address,
GameProfile profile)
checks ban-lists, then white-lists, then space for the server.
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NBTTagCompound |
getHostPlayerData()
On integrated servers, returns the host's player data to be written to level.dat.
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IntegratedServer |
getServerInstance() |
protected void |
writePlayerData(EntityPlayerMP playerIn)
also stores the NBTTags if this is an intergratedPlayerList
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addOp, addWhitelistedPlayer, bypassesPlayerLimit, canJoin, canSendCommands, changePlayerDimension, createPlayerForUser, getAvailablePlayerDat, getBannedIPs, getBannedPlayers, getCurrentPlayerCount, getEntityViewDistance, getFormattedListOfPlayers, getMaxPlayers, getOnlinePlayerNames, getOnlinePlayerProfiles, getOppedPlayerNames, getOppedPlayers, getPlayerByUsername, getPlayerByUUID, getPlayerNBT, getPlayers, getPlayersMatchingAddress, getPlayerStatsFile, getViewDistance, getWhitelistedPlayerNames, getWhitelistedPlayers, initializeConnectionToPlayer, isWhiteListEnabled, onTick, playerLoggedIn, playerLoggedOut, preparePlayer, readPlayerDataFromFile, recreatePlayerEntity, reloadWhitelist, removeAllPlayers, removeOp, removePlayerFromWhitelist, saveAllPlayerData, sendMessage, sendMessage, sendMessageToAllTeamMembers, sendMessageToTeamOrAllPlayers, sendPacketToAllPlayers, sendPacketToAllPlayersInDimension, sendScoreboard, sendToAllNearExcept, serverUpdateMovingPlayer, setCommandsAllowedForAll, setGameType, setPlayerManager, setViewDistance, setWhiteListEnabled, syncPlayerInventory, transferEntityToWorld, transferEntityToWorld, transferPlayerToDimension, updatePermissionLevel, updateTimeAndWeatherForPlayer
public IntegratedPlayerList(IntegratedServer server)
protected void writePlayerData(EntityPlayerMP playerIn)
writePlayerData
in class PlayerList
public java.lang.String allowUserToConnect(java.net.SocketAddress address, GameProfile profile)
allowUserToConnect
in class PlayerList
public IntegratedServer getServerInstance()
getServerInstance
in class PlayerList
public NBTTagCompound getHostPlayerData()
getHostPlayerData
in class PlayerList