public class SPacketChangeGameState extends java.lang.Object implements Packet<INetHandlerPlayClient>
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String[] |
MESSAGE_NAMES |
| Constructor and Description |
|---|
SPacketChangeGameState() |
SPacketChangeGameState(int stateIn,
float valueIn) |
| Modifier and Type | Method and Description |
|---|---|
int |
getGameState() |
float |
getValue() |
void |
processPacket(INetHandlerPlayClient handler)
Passes this Packet on to the NetHandler for processing.
|
void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
|
void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
|
public SPacketChangeGameState()
public SPacketChangeGameState(int stateIn,
float valueIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData in interface Packet<INetHandlerPlayClient>java.io.IOExceptionpublic void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData in interface Packet<INetHandlerPlayClient>java.io.IOExceptionpublic void processPacket(INetHandlerPlayClient handler)
processPacket in interface Packet<INetHandlerPlayClient>public int getGameState()
public float getValue()