public class InventoryLargeChest extends java.lang.Object implements ILockableContainer
| Constructor and Description |
|---|
InventoryLargeChest(java.lang.String nameIn,
ILockableContainer upperChestIn,
ILockableContainer lowerChestIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
ITextComponent |
getDisplayName()
Get the formatted ChatComponent that will be used for the sender's username in chat
|
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
LockCode |
getLockCode() |
java.lang.String |
getName()
Get the name of this object.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isEmpty() |
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isLocked() |
boolean |
isPartOfLargeChest(IInventory inventoryIn)
Return whether the given inventory is part of this large chest.
|
boolean |
isUsableByPlayer(EntityPlayer player)
Don't rename this method to canInteractWith due to conflicts with Container
|
void |
markDirty()
For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
hasn't changed and skip it.
|
void |
openInventory(EntityPlayer player) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
setLockCode(LockCode code) |
public InventoryLargeChest(java.lang.String nameIn,
ILockableContainer upperChestIn,
ILockableContainer lowerChestIn)
public int getSizeInventory()
getSizeInventory in interface IInventorypublic boolean isEmpty()
isEmpty in interface IInventorypublic boolean isPartOfLargeChest(IInventory inventoryIn)
public java.lang.String getName()
getName in interface IWorldNameablepublic boolean hasCustomName()
hasCustomName in interface IWorldNameablepublic ITextComponent getDisplayName()
getDisplayName in interface IWorldNameablepublic ItemStack getStackInSlot(int index)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int index, int count)
decrStackSize in interface IInventorypublic ItemStack removeStackFromSlot(int index)
removeStackFromSlot in interface IInventorypublic void setInventorySlotContents(int index,
ItemStack stack)
setInventorySlotContents in interface IInventorypublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic void markDirty()
markDirty in interface IInventorypublic boolean isUsableByPlayer(EntityPlayer player)
isUsableByPlayer in interface IInventorypublic void openInventory(EntityPlayer player)
openInventory in interface IInventorypublic void closeInventory(EntityPlayer player)
closeInventory in interface IInventorypublic boolean isItemValidForSlot(int index,
ItemStack stack)
isItemValidForSlot in interface IInventorypublic int getField(int id)
getField in interface IInventorypublic void setField(int id,
int value)
setField in interface IInventorypublic int getFieldCount()
getFieldCount in interface IInventorypublic boolean isLocked()
isLocked in interface ILockableContainerpublic void setLockCode(LockCode code)
setLockCode in interface ILockableContainerpublic LockCode getLockCode()
getLockCode in interface ILockableContainerpublic java.lang.String getGuiID()
getGuiID in interface IInteractionObjectpublic Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer in interface IInteractionObjectpublic void clear()
clear in interface IInventory