public class InventoryCrafting extends java.lang.Object implements IInventory
| Constructor and Description |
|---|
InventoryCrafting(Container eventHandlerIn,
int width,
int height) |
| Modifier and Type | Method and Description |
|---|---|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
ITextComponent |
getDisplayName()
Get the formatted ChatComponent that will be used for the sender's username in chat
|
int |
getField(int id) |
int |
getFieldCount() |
int |
getHeight() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
java.lang.String |
getName()
Get the name of this object.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInRowAndColumn(int row,
int column)
Gets the ItemStack in the slot specified.
|
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
int |
getWidth() |
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isEmpty() |
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUsableByPlayer(EntityPlayer player)
Don't rename this method to canInteractWith due to conflicts with Container
|
void |
markDirty()
For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
hasn't changed and skip it.
|
void |
openInventory(EntityPlayer player) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
public InventoryCrafting(Container eventHandlerIn, int width, int height)
public int getSizeInventory()
getSizeInventory in interface IInventorypublic boolean isEmpty()
isEmpty in interface IInventorypublic ItemStack getStackInSlot(int index)
getStackInSlot in interface IInventorypublic ItemStack getStackInRowAndColumn(int row, int column)
public java.lang.String getName()
getName in interface IWorldNameablepublic boolean hasCustomName()
hasCustomName in interface IWorldNameablepublic ITextComponent getDisplayName()
getDisplayName in interface IWorldNameablepublic ItemStack removeStackFromSlot(int index)
removeStackFromSlot in interface IInventorypublic ItemStack decrStackSize(int index, int count)
decrStackSize in interface IInventorypublic void setInventorySlotContents(int index,
ItemStack stack)
setInventorySlotContents in interface IInventorypublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic void markDirty()
markDirty in interface IInventorypublic boolean isUsableByPlayer(EntityPlayer player)
isUsableByPlayer in interface IInventorypublic void openInventory(EntityPlayer player)
openInventory in interface IInventorypublic void closeInventory(EntityPlayer player)
closeInventory in interface IInventorypublic boolean isItemValidForSlot(int index,
ItemStack stack)
isItemValidForSlot in interface IInventorypublic int getField(int id)
getField in interface IInventorypublic void setField(int id,
int value)
setField in interface IInventorypublic int getFieldCount()
getFieldCount in interface IInventorypublic void clear()
clear in interface IInventorypublic int getHeight()
public int getWidth()