public class EntityShulkerBullet extends Entity
addedToChunk, cachedUniqueIdString, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, firstUpdate, FLAGS, forceSpawn, glowing, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, updateBlocked, velocityChanged, width, world
Constructor and Description |
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EntityShulkerBullet(World worldIn) |
EntityShulkerBullet(World worldIn,
double x,
double y,
double z,
double motionXIn,
double motionYIn,
double motionZIn) |
EntityShulkerBullet(World worldIn,
EntityLivingBase ownerIn,
Entity targetIn,
EnumFacing.Axis p_i46772_4_) |
Modifier and Type | Method and Description |
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boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
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protected void |
bulletHit(RayTraceResult result) |
boolean |
canBeCollidedWith()
Returns true if other Entities should be prevented from moving through this Entity.
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protected void |
entityInit() |
float |
getBrightness(float partialTicks)
Gets how bright this entity is.
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int |
getBrightnessForRender(float partialTicks) |
SoundCategory |
getSoundCategory() |
boolean |
isBurning()
Returns true if the entity is on fire.
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boolean |
isInRangeToRenderDist(double distance)
Checks if the entity is in range to render.
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void |
onUpdate()
Called to update the entity's position/logic.
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protected void |
readEntityFromNBT(NBTTagCompound compound)
(abstract) Protected helper method to read subclass entity data from NBT.
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protected void |
writeEntityToNBT(NBTTagCompound compound)
(abstract) Protected helper method to write subclass entity data to NBT.
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addEntityCrashInfo, addPassenger, addTag, addToPlayerScore, addTrackingPlayer, addVelocity, applyEnchantments, applyEntityCollision, applyOrientationToEntity, applyPlayerInteraction, canBeAttackedWithItem, canBePushed, canBeRidden, canFitPassenger, canPassengerSteer, canRenderOnFire, canRiderInteract, canTrample, canTriggerWalking, canUseCommand, changeDimension, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, deserializeNBT, dismountRidingEntity, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, getAdjustedHorizontalFacing, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getArmorInventoryList, getCachedUniqueIdString, getCapability, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getControllingPassenger, getCustomNameTag, getDataManager, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getEyeHeight, getFireImmuneTicks, getFlag, getForward, getHeldEquipment, getHorizontalFacing, getHoverEvent, getIsInvulnerable, getLastPortalVec, getLook, getLookVec, getLowestRidingEntity, getMaxFallHeight, getMaxInPortalTime, getMirroredYaw, getMountedYOffset, getName, getParts, getPassengers, getPersistentID, getPickedResult, getPitchYaw, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getPushReaction, getRecursivePassengers, getRecursivePassengersByType, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getRotationYawHead, getServer, getSplashSound, getSwimSound, getTags, getTeam, getTeleportDirection, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hasCapability, hasCustomName, hashCode, hasNoGravity, hitByEntity, ignoreItemEntityData, isBeingRidden, isCreatureType, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isNonBoss, isOffsetPositionInLiquid, isOnSameTeam, isOnScoreboardTeam, isOutsideBorder, isPassenger, isPushedByWater, isRiding, isRidingOrBeingRiddenBy, isRidingSameEntity, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, kill, move, moveRelative, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, notifyDataManagerChange, onCollideWithPlayer, onEntityUpdate, onKillCommand, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, playStepSound, preparePlayerToSpawn, processInitialInteract, pushOutOfBlocks, rayTrace, readFromNBT, registerFixes, removePassenger, removePassengers, removeTag, removeTrackingPlayer, replaceItemInInventory, resetEntityId, resetHeight, resetPositionToBB, sendCommandFeedback, sendMessage, serializeNBT, setAir, setAlwaysRenderNameTag, setBeenAttacked, setCommandStat, setCommandStats, setCustomNameTag, setDead, setDropItemsWhenDead, setEntityBoundingBox, setEntityId, setEntityInvulnerable, setFire, setFlag, setGlowing, setInvisible, setInWeb, setItemStackToSlot, setLocationAndAngles, setNoGravity, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndRotationDirect, setPositionAndUpdate, setPositionNonDirty, setRenderDistanceWeight, setRenderYawOffset, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setUniqueId, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, startRiding, toString, turn, updateFallState, updatePassenger, updateRidden, verifyExplosion, writeToNBT, writeToNBTAtomically, writeToNBTOptional
public EntityShulkerBullet(World worldIn)
public EntityShulkerBullet(World worldIn, double x, double y, double z, double motionXIn, double motionYIn, double motionZIn)
public EntityShulkerBullet(World worldIn, EntityLivingBase ownerIn, Entity targetIn, EnumFacing.Axis p_i46772_4_)
public SoundCategory getSoundCategory()
getSoundCategory
in class Entity
protected void writeEntityToNBT(NBTTagCompound compound)
writeEntityToNBT
in class Entity
protected void readEntityFromNBT(NBTTagCompound compound)
readEntityFromNBT
in class Entity
protected void entityInit()
entityInit
in class Entity
public void onUpdate()
public boolean isBurning()
public boolean isInRangeToRenderDist(double distance)
isInRangeToRenderDist
in class Entity
public float getBrightness(float partialTicks)
getBrightness
in class Entity
public int getBrightnessForRender(float partialTicks)
getBrightnessForRender
in class Entity
protected void bulletHit(RayTraceResult result)
public boolean canBeCollidedWith()
canBeCollidedWith
in class Entity
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom
in class Entity