public abstract class EntityArrow extends Entity implements IProjectile
Modifier and Type | Class and Description |
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static class |
EntityArrow.PickupStatus |
Modifier and Type | Field and Description |
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int |
arrowShake
Seems to be some sort of timer for animating an arrow.
|
protected boolean |
inGround |
EntityArrow.PickupStatus |
pickupStatus
1 if the player can pick up the arrow
|
Entity |
shootingEntity
The owner of this arrow.
|
protected int |
timeInGround |
addedToChunk, cachedUniqueIdString, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, firstUpdate, FLAGS, forceSpawn, glowing, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, updateBlocked, velocityChanged, width, world
Constructor and Description |
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EntityArrow(World worldIn) |
EntityArrow(World worldIn,
double x,
double y,
double z) |
EntityArrow(World worldIn,
EntityLivingBase shooter) |
Modifier and Type | Method and Description |
---|---|
protected void |
arrowHit(EntityLivingBase living) |
boolean |
canBeAttackedWithItem()
Returns true if it's possible to attack this entity with an item.
|
protected boolean |
canTriggerWalking()
returns if this entity triggers Block.onEntityWalking on the blocks they walk on.
|
protected void |
entityInit() |
protected Entity |
findEntityOnPath(Vec3d start,
Vec3d end) |
protected abstract ItemStack |
getArrowStack() |
double |
getDamage() |
float |
getEyeHeight() |
boolean |
getIsCritical()
Whether the arrow has a stream of critical hit particles flying behind it.
|
boolean |
isInRangeToRenderDist(double distance)
Checks if the entity is in range to render.
|
void |
move(MoverType type,
double x,
double y,
double z)
Tries to move the entity towards the specified location.
|
void |
onCollideWithPlayer(EntityPlayer entityIn)
Called by a player entity when they collide with an entity
|
protected void |
onHit(RayTraceResult raytraceResultIn)
Called when the arrow hits a block or an entity
|
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
readEntityFromNBT(NBTTagCompound compound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
static void |
registerFixesArrow(DataFixer fixer) |
static void |
registerFixesArrow(DataFixer fixer,
java.lang.String name) |
void |
setAim(Entity shooter,
float pitch,
float yaw,
float p_184547_4_,
float velocity,
float inaccuracy) |
void |
setDamage(double damageIn) |
void |
setEnchantmentEffectsFromEntity(EntityLivingBase p_190547_1_,
float p_190547_2_) |
void |
setIsCritical(boolean critical)
Whether the arrow has a stream of critical hit particles flying behind it.
|
void |
setKnockbackStrength(int knockbackStrengthIn)
Sets the amount of knockback the arrow applies when it hits a mob.
|
void |
setPositionAndRotationDirect(double x,
double y,
double z,
float yaw,
float pitch,
int posRotationIncrements,
boolean teleport)
Set the position and rotation values directly without any clamping.
|
void |
setThrowableHeading(double x,
double y,
double z,
float velocity,
float inaccuracy)
Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
|
void |
setVelocity(double x,
double y,
double z)
Updates the velocity of the entity to a new value.
|
void |
writeEntityToNBT(NBTTagCompound compound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
addEntityCrashInfo, addPassenger, addTag, addToPlayerScore, addTrackingPlayer, addVelocity, applyEnchantments, applyEntityCollision, applyOrientationToEntity, applyPlayerInteraction, attackEntityFrom, canBeCollidedWith, canBePushed, canBeRidden, canFitPassenger, canPassengerSteer, canRenderOnFire, canRiderInteract, canTrample, canUseCommand, changeDimension, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, deserializeNBT, dismountRidingEntity, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, getAdjustedHorizontalFacing, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getArmorInventoryList, getBrightness, getBrightnessForRender, getCachedUniqueIdString, getCapability, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getControllingPassenger, getCustomNameTag, getDataManager, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getFireImmuneTicks, getFlag, getForward, getHeldEquipment, getHorizontalFacing, getHoverEvent, getIsInvulnerable, getLastPortalVec, getLook, getLookVec, getLowestRidingEntity, getMaxFallHeight, getMaxInPortalTime, getMirroredYaw, getMountedYOffset, getName, getParts, getPassengers, getPersistentID, getPickedResult, getPitchYaw, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getPushReaction, getRecursivePassengers, getRecursivePassengersByType, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getRotationYawHead, getServer, getSoundCategory, getSplashSound, getSwimSound, getTags, getTeam, getTeleportDirection, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hasCapability, hasCustomName, hashCode, hasNoGravity, hitByEntity, ignoreItemEntityData, isBeingRidden, isBurning, isCreatureType, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isNonBoss, isOffsetPositionInLiquid, isOnSameTeam, isOnScoreboardTeam, isOutsideBorder, isPassenger, isPushedByWater, isRiding, isRidingOrBeingRiddenBy, isRidingSameEntity, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, kill, moveRelative, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, notifyDataManagerChange, onEntityUpdate, onKillCommand, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, playStepSound, preparePlayerToSpawn, processInitialInteract, pushOutOfBlocks, rayTrace, readFromNBT, registerFixes, removePassenger, removePassengers, removeTag, removeTrackingPlayer, replaceItemInInventory, resetEntityId, resetHeight, resetPositionToBB, sendCommandFeedback, sendMessage, serializeNBT, setAir, setAlwaysRenderNameTag, setBeenAttacked, setCommandStat, setCommandStats, setCustomNameTag, setDead, setDropItemsWhenDead, setEntityBoundingBox, setEntityId, setEntityInvulnerable, setFire, setFlag, setGlowing, setInvisible, setInWeb, setItemStackToSlot, setLocationAndAngles, setNoGravity, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndUpdate, setPositionNonDirty, setRenderDistanceWeight, setRenderYawOffset, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setUniqueId, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, startRiding, toString, turn, updateFallState, updatePassenger, updateRidden, verifyExplosion, writeToNBT, writeToNBTAtomically, writeToNBTOptional
protected boolean inGround
protected int timeInGround
public EntityArrow.PickupStatus pickupStatus
public int arrowShake
public Entity shootingEntity
public EntityArrow(World worldIn)
public EntityArrow(World worldIn, double x, double y, double z)
public EntityArrow(World worldIn, EntityLivingBase shooter)
public boolean isInRangeToRenderDist(double distance)
isInRangeToRenderDist
in class Entity
protected void entityInit()
entityInit
in class Entity
public void setAim(Entity shooter, float pitch, float yaw, float p_184547_4_, float velocity, float inaccuracy)
public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
setThrowableHeading
in interface IProjectile
public void setPositionAndRotationDirect(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean teleport)
setPositionAndRotationDirect
in class Entity
public void setVelocity(double x, double y, double z)
setVelocity
in class Entity
public void onUpdate()
protected void onHit(RayTraceResult raytraceResultIn)
public void move(MoverType type, double x, double y, double z)
protected void arrowHit(EntityLivingBase living)
public static void registerFixesArrow(DataFixer fixer, java.lang.String name)
public static void registerFixesArrow(DataFixer fixer)
public void writeEntityToNBT(NBTTagCompound compound)
writeEntityToNBT
in class Entity
public void readEntityFromNBT(NBTTagCompound compound)
readEntityFromNBT
in class Entity
public void onCollideWithPlayer(EntityPlayer entityIn)
onCollideWithPlayer
in class Entity
protected abstract ItemStack getArrowStack()
protected boolean canTriggerWalking()
canTriggerWalking
in class Entity
public void setDamage(double damageIn)
public double getDamage()
public void setKnockbackStrength(int knockbackStrengthIn)
public boolean canBeAttackedWithItem()
canBeAttackedWithItem
in class Entity
public float getEyeHeight()
getEyeHeight
in class Entity
public void setIsCritical(boolean critical)
public boolean getIsCritical()
public void setEnchantmentEffectsFromEntity(EntityLivingBase p_190547_1_, float p_190547_2_)