Constructor and Description |
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PhaseStrafePlayer(EntityDragon dragonIn) |
Modifier and Type | Method and Description |
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void |
doLocalUpdate()
Gives the phase a chance to update its status.
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PhaseList<PhaseStrafePlayer> |
getPhaseList() |
Vec3d |
getTargetLocation()
Returns the location the dragon is flying toward
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void |
initPhase()
Called when this phase is set to active
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void |
setTarget(EntityLivingBase p_188686_1_) |
doClientRenderEffects, getAdjustedDamage, getIsStationary, getMaxRiseOrFall, getYawFactor, onCrystalDestroyed, removeAreaEffect
public PhaseStrafePlayer(EntityDragon dragonIn)
public void doLocalUpdate()
doLocalUpdate
in interface IPhase
doLocalUpdate
in class PhaseBase
public void initPhase()
public void setTarget(EntityLivingBase p_188686_1_)
public Vec3d getTargetLocation()
getTargetLocation
in interface IPhase
getTargetLocation
in class PhaseBase
public PhaseList<PhaseStrafePlayer> getPhaseList()