Constructor and Description |
---|
PhaseChargingPlayer(EntityDragon dragonIn) |
Modifier and Type | Method and Description |
---|---|
void |
doLocalUpdate()
Gives the phase a chance to update its status.
|
float |
getMaxRiseOrFall()
Returns the maximum amount dragon may rise or fall during this phase
|
PhaseList<PhaseChargingPlayer> |
getPhaseList() |
Vec3d |
getTargetLocation()
Returns the location the dragon is flying toward
|
void |
initPhase()
Called when this phase is set to active
|
void |
setTarget(Vec3d p_188668_1_) |
doClientRenderEffects, getAdjustedDamage, getIsStationary, getYawFactor, onCrystalDestroyed, removeAreaEffect
public PhaseChargingPlayer(EntityDragon dragonIn)
public void doLocalUpdate()
doLocalUpdate
in interface IPhase
doLocalUpdate
in class PhaseBase
public void initPhase()
public void setTarget(Vec3d p_188668_1_)
public float getMaxRiseOrFall()
getMaxRiseOrFall
in interface IPhase
getMaxRiseOrFall
in class PhaseBase
public Vec3d getTargetLocation()
getTargetLocation
in interface IPhase
getTargetLocation
in class PhaseBase
public PhaseList<PhaseChargingPlayer> getPhaseList()