public class EntityAIZombieAttack extends EntityAIAttackMelee
attacker, attackInterval, attackTick
Constructor and Description |
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EntityAIZombieAttack(EntityZombie zombieIn,
double speedIn,
boolean longMemoryIn) |
Modifier and Type | Method and Description |
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void |
resetTask()
Resets the task
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Updates the task
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checkAndPerformAttack, continueExecuting, getAttackReachSqr, shouldExecute
getMutexBits, isInterruptible, setMutexBits
public EntityAIZombieAttack(EntityZombie zombieIn, double speedIn, boolean longMemoryIn)
public void startExecuting()
startExecuting
in class EntityAIAttackMelee
public void resetTask()
resetTask
in class EntityAIAttackMelee
public void updateTask()
updateTask
in class EntityAIAttackMelee