public class EntityAITargetNonTamed<T extends EntityLivingBase> extends EntityAINearestAttackableTarget<T>
EntityAINearestAttackableTarget.Sorter
targetClass, targetEntity, targetEntitySelector, theNearestAttackableTargetSorter
shouldCheckSight, target, taskOwner, unseenMemoryTicks
Constructor and Description |
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EntityAITargetNonTamed(EntityTameable entityIn,
java.lang.Class<T> classTarget,
boolean checkSight,
<any> targetSelector) |
Modifier and Type | Method and Description |
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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getTargetableArea, startExecuting
continueExecuting, getTargetDistance, isSuitableTarget, isSuitableTarget, resetTask, setUnseenMemoryTicks
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAITargetNonTamed(EntityTameable entityIn, java.lang.Class<T> classTarget, boolean checkSight, <any> targetSelector)
public boolean shouldExecute()
shouldExecute
in class EntityAINearestAttackableTarget<T extends EntityLivingBase>