public class EntityAISit extends EntityAIBase
Constructor and Description |
---|
EntityAISit(EntityTameable entityIn) |
Modifier and Type | Method and Description |
---|---|
void |
resetTask()
Resets the task
|
void |
setSitting(boolean sitting)
Sets the sitting flag.
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
continueExecuting, getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAISit(EntityTameable entityIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void setSitting(boolean sitting)