public class EntityAIOcelotSit extends EntityAIMoveToBlock
destinationBlock, runDelay
Constructor and Description |
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EntityAIOcelotSit(EntityOcelot ocelotIn,
double p_i45315_2_) |
Modifier and Type | Method and Description |
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void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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protected boolean |
shouldMoveTo(World worldIn,
BlockPos pos)
Return true to set given position as destination
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Updates the task
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continueExecuting, getIsAboveDestination
getMutexBits, isInterruptible, setMutexBits
public EntityAIOcelotSit(EntityOcelot ocelotIn, double p_i45315_2_)
public boolean shouldExecute()
shouldExecute
in class EntityAIMoveToBlock
public void startExecuting()
startExecuting
in class EntityAIMoveToBlock
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIMoveToBlock
protected boolean shouldMoveTo(World worldIn, BlockPos pos)
shouldMoveTo
in class EntityAIMoveToBlock