public class EntityAILeapAtTarget extends EntityAIBase
| Constructor and Description |
|---|
EntityAILeapAtTarget(EntityLiving leapingEntity,
float leapMotionYIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTaskpublic EntityAILeapAtTarget(EntityLiving leapingEntity, float leapMotionYIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBase