public class EntityAIEatGrass extends EntityAIBase
| Constructor and Description |
|---|
EntityAIEatGrass(EntityLiving grassEaterEntityIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
int |
getEatingGrassTimer()
Number of ticks since the entity started to eat grass
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitspublic EntityAIEatGrass(EntityLiving grassEaterEntityIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic int getEatingGrassTimer()
public void updateTask()
updateTask in class EntityAIBase