public class TileEntitySkullRenderer extends TileEntitySpecialRenderer<TileEntitySkull>
| Modifier and Type | Field and Description |
|---|---|
static TileEntitySkullRenderer |
instance |
DESTROY_STAGES, rendererDispatcher| Constructor and Description |
|---|
TileEntitySkullRenderer() |
| Modifier and Type | Method and Description |
|---|---|
void |
renderSkull(float x,
float y,
float z,
EnumFacing facing,
float p_188190_5_,
int skullType,
GameProfile profile,
int destroyStage,
float animateTicks) |
void |
renderTileEntityAt(TileEntitySkull te,
double x,
double y,
double z,
float partialTicks,
int destroyStage) |
void |
setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn) |
bindTexture, drawNameplate, getFontRenderer, getWorld, isGlobalRenderer, renderTileEntityFast, setLightmapDisabledpublic static TileEntitySkullRenderer instance
public void renderTileEntityAt(TileEntitySkull te, double x, double y, double z, float partialTicks, int destroyStage)
renderTileEntityAt in class TileEntitySpecialRenderer<TileEntitySkull>public void setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn)
setRendererDispatcher in class TileEntitySpecialRenderer<TileEntitySkull>public void renderSkull(float x,
float y,
float z,
EnumFacing facing,
float p_188190_5_,
int skullType,
GameProfile profile,
int destroyStage,
float animateTicks)