public class RenderEnderCrystal extends Render<EntityEnderCrystal>
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderEnderCrystal(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityEnderCrystal entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Renders the desired
T type Entity. |
protected ResourceLocation |
getEntityTexture(EntityEnderCrystal entity)
Returns the location of an entity's texture.
|
boolean |
shouldRender(EntityEnderCrystal livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlinespublic RenderEnderCrystal(RenderManager renderManagerIn)
public void doRender(EntityEnderCrystal entity, double x, double y, double z, float entityYaw, float partialTicks)
T type Entity.doRender in class Render<EntityEnderCrystal>protected ResourceLocation getEntityTexture(EntityEnderCrystal entity)
getEntityTexture in class Render<EntityEnderCrystal>public boolean shouldRender(EntityEnderCrystal livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class Render<EntityEnderCrystal>