public class RenderZombieVillager extends RenderBiped<EntityZombieVillager>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
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RenderZombieVillager(RenderManager p_i47186_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(EntityZombieVillager entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityZombieVillager entity)
Returns the location of an entity's texture.
|
transformHeldFull3DItemLayercanRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderZombieVillager(RenderManager p_i47186_1_)
protected ResourceLocation getEntityTexture(EntityZombieVillager entity)
getEntityTexture in class RenderBiped<EntityZombieVillager>protected void applyRotations(EntityZombieVillager entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations in class RenderLivingBase<EntityZombieVillager>