public class RenderShulker extends RenderLiving<EntityShulker>
| Modifier and Type | Field and Description |
|---|---|
static ResourceLocation[] |
SHULKER_ENDERGOLEM_TEXTURE |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderShulker(RenderManager p_i47194_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(EntityShulker entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
void |
doRender(EntityShulker entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Renders the desired
T type Entity. |
protected ResourceLocation |
getEntityTexture(EntityShulker entity)
Returns the location of an entity's texture.
|
ModelShulker |
getMainModel() |
protected void |
preRenderCallback(EntityShulker entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
|
boolean |
shouldRender(EntityShulker livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, renderLeash, setLightmapaddLayer, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic static final ResourceLocation[] SHULKER_ENDERGOLEM_TEXTURE
public RenderShulker(RenderManager p_i47194_1_)
public ModelShulker getMainModel()
getMainModel in class RenderLivingBase<EntityShulker>public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
T type Entity.doRender in class RenderLiving<EntityShulker>public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class RenderLiving<EntityShulker>protected ResourceLocation getEntityTexture(EntityShulker entity)
getEntityTexture in class Render<EntityShulker>protected void applyRotations(EntityShulker entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations in class RenderLivingBase<EntityShulker>protected void preRenderCallback(EntityShulker entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityShulker>