public class RenderAbstractHorse extends RenderLiving<AbstractHorse>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
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RenderAbstractHorse(RenderManager p_i47212_1_) |
RenderAbstractHorse(RenderManager p_i47213_1_,
float p_i47213_2_) |
| Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(AbstractHorse entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(AbstractHorse entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
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canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderAbstractHorse(RenderManager p_i47212_1_)
public RenderAbstractHorse(RenderManager p_i47213_1_, float p_i47213_2_)
protected void preRenderCallback(AbstractHorse entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<AbstractHorse>protected ResourceLocation getEntityTexture(AbstractHorse entity)
getEntityTexture in class Render<AbstractHorse>