public static class ParticleFirework.Overlay extends Particle
cameraViewDir, canCollide, height, interpPosX, interpPosY, interpPosZ, isExpired, motionX, motionY, motionZ, onGround, particleAge, particleAlpha, particleAngle, particleBlue, particleGravity, particleGreen, particleMaxAge, particleRed, particleScale, particleTexture, particleTextureIndexX, particleTextureIndexY, particleTextureJitterX, particleTextureJitterY, posX, posY, posZ, prevParticleAngle, prevPosX, prevPosY, prevPosZ, rand, width, world| Modifier | Constructor and Description |
|---|---|
protected |
Overlay(World p_i46466_1_,
double p_i46466_2_,
double p_i46466_4_,
double p_i46466_6_) |
| Modifier and Type | Method and Description |
|---|---|
void |
renderParticle(VertexBuffer buffer,
Entity entityIn,
float partialTicks,
float rotationX,
float rotationZ,
float rotationYZ,
float rotationXY,
float rotationXZ)
Renders the particle
|
getBlueColorF, getBoundingBox, getBrightnessForRender, getFXLayer, getGreenColorF, getRedColorF, isAlive, isTransparent, move, multipleParticleScaleBy, multiplyVelocity, nextTextureIndexX, onUpdate, resetPositionToBB, setAlphaF, setBoundingBox, setExpired, setMaxAge, setParticleTexture, setParticleTextureIndex, setPosition, setRBGColorF, setSize, toStringprotected Overlay(World p_i46466_1_, double p_i46466_2_, double p_i46466_4_, double p_i46466_6_)
public void renderParticle(VertexBuffer buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
renderParticle in class Particle