public class ModelIronGolem extends ModelBase
Modifier and Type | Field and Description |
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ModelRenderer |
ironGolemBody
The body model for the iron golem.
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ModelRenderer |
ironGolemHead
The head model for the iron golem.
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ModelRenderer |
ironGolemLeftArm
The left arm model for the iron golem.
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ModelRenderer |
ironGolemLeftLeg
The left leg model for the Iron Golem.
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ModelRenderer |
ironGolemRightArm
The right arm model for the iron golem.
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ModelRenderer |
ironGolemRightLeg
The right leg model for the Iron Golem.
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boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelIronGolem() |
ModelIronGolem(float p_i1161_1_) |
ModelIronGolem(float p_i46362_1_,
float p_i46362_2_) |
Modifier and Type | Method and Description |
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void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale)
Sets the models various rotation angles then renders the model.
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void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime)
Used for easily adding entity-dependent animations.
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void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
Sets the model's various rotation angles.
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copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffset
public ModelRenderer ironGolemHead
public ModelRenderer ironGolemBody
public ModelRenderer ironGolemRightArm
public ModelRenderer ironGolemLeftArm
public ModelRenderer ironGolemLeftLeg
public ModelRenderer ironGolemRightLeg
public ModelIronGolem()
public ModelIronGolem(float p_i1161_1_)
public ModelIronGolem(float p_i46362_1_, float p_i46362_2_)
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelBase
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations
in class ModelBase