public class GuiEditStructure extends GuiScreen
Modifier and Type | Field and Description |
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static int[] |
LEGAL_KEY_CODES |
allowUserInput, buttonList, fontRendererObj, height, itemRender, keyHandled, labelList, mc, mouseHandled, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
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GuiEditStructure(TileEntityStructure p_i47142_1_) |
Modifier and Type | Method and Description |
---|---|
protected void |
actionPerformed(GuiButton button)
Called by the controls from the buttonList when activated.
|
boolean |
doesGuiPauseGame()
Returns true if this GUI should pause the game when it is displayed in single-player
|
void |
drawScreen(int mouseX,
int mouseY,
float partialTicks)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
protected void |
keyTyped(char typedChar,
int keyCode)
Fired when a key is typed (except F11 which toggles full screen).
|
protected void |
mouseClicked(int mouseX,
int mouseY,
int mouseButton)
Called when the mouse is clicked.
|
void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
addButton, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, mouseClickMove, mouseReleased, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setGuiSize, setText, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
public GuiEditStructure(TileEntityStructure p_i47142_1_)
public void updateScreen()
updateScreen
in class GuiScreen
public void initGui()
public void onGuiClosed()
onGuiClosed
in class GuiScreen
protected void actionPerformed(GuiButton button) throws java.io.IOException
actionPerformed
in class GuiScreen
java.io.IOException
protected void keyTyped(char typedChar, int keyCode) throws java.io.IOException
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws java.io.IOException
mouseClicked
in class GuiScreen
java.io.IOException
public void drawScreen(int mouseX, int mouseY, float partialTicks)
drawScreen
in class GuiScreen
public boolean doesGuiPauseGame()
doesGuiPauseGame
in class GuiScreen