public class BlockPistonBase extends BlockDirectional
Block.EnumOffsetType
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
---|---|
static PropertyBool |
EXTENDED |
protected static AxisAlignedBB |
PISTON_BASE_DOWN_AABB |
protected static AxisAlignedBB |
PISTON_BASE_EAST_AABB |
protected static AxisAlignedBB |
PISTON_BASE_NORTH_AABB |
protected static AxisAlignedBB |
PISTON_BASE_SOUTH_AABB |
protected static AxisAlignedBB |
PISTON_BASE_UP_AABB |
protected static AxisAlignedBB |
PISTON_BASE_WEST_AABB |
FACING
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightness
delegate
Constructor and Description |
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BlockPistonBase(boolean isSticky) |
Modifier and Type | Method and Description |
---|---|
void |
addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean p_185477_7_) |
static boolean |
canPush(IBlockState blockStateIn,
World worldIn,
BlockPos pos,
EnumFacing facing,
boolean destroyBlocks)
Checks if the piston can push the given BlockState.
|
boolean |
causesSuffocation(IBlockState state) |
protected BlockStateContainer |
createBlockState() |
boolean |
eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param)
Called on both Client and Server when World#addBlockEvent is called.
|
AxisAlignedBB |
getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
static EnumFacing |
getFacing(int meta) |
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
IBlockState |
getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer)
Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
IBlockstate
|
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
boolean |
isFullCube(IBlockState state) |
boolean |
isFullyOpaque(IBlockState state)
Checks if an IBlockState represents a block that is opaque and a full cube.
|
boolean |
isOpaqueCube(IBlockState state)
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
void |
onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state)
Called after the block is set in the Chunk data, but before the Tile Entity is set
|
void |
onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack)
Called by ItemBlocks after a block is set in the world, to allow post-place logic
|
boolean |
rotateBlock(World world,
BlockPos pos,
EnumFacing axis)
Rotate the block.
|
IBlockState |
withMirror(IBlockState state,
Mirror mirrorIn)
Returns the blockstate with the given mirror of the passed blockstate.
|
IBlockState |
withRotation(IBlockState state,
Rotation rot)
Returns the blockstate with the given rotation from the passed blockstate.
|
addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, breakBlock, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, getActualState, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockLayer, getBlockState, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItem, getItemDropped, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateTick
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public static final PropertyBool EXTENDED
protected static final AxisAlignedBB PISTON_BASE_EAST_AABB
protected static final AxisAlignedBB PISTON_BASE_WEST_AABB
protected static final AxisAlignedBB PISTON_BASE_SOUTH_AABB
protected static final AxisAlignedBB PISTON_BASE_NORTH_AABB
protected static final AxisAlignedBB PISTON_BASE_UP_AABB
protected static final AxisAlignedBB PISTON_BASE_DOWN_AABB
public boolean causesSuffocation(IBlockState state)
causesSuffocation
in class Block
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
getBoundingBox
in class Block
public boolean isFullyOpaque(IBlockState state)
isFullyOpaque
in class Block
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, java.util.List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean p_185477_7_)
addCollisionBoxToList
in class Block
public boolean isOpaqueCube(IBlockState state)
isOpaqueCube
in class Block
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
onBlockPlacedBy
in class Block
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged
in class Block
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
onBlockAdded
in class Block
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
getStateForPlacement
in class Block
public boolean eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param)
eventReceived
in class Block
public boolean isFullCube(IBlockState state)
isFullCube
in class Block
public static EnumFacing getFacing(int meta)
public static boolean canPush(IBlockState blockStateIn, World worldIn, BlockPos pos, EnumFacing facing, boolean destroyBlocks)
public IBlockState getStateFromMeta(int meta)
getStateFromMeta
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
public IBlockState withRotation(IBlockState state, Rotation rot)
withRotation
in class Block
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
withMirror
in class Block
protected BlockStateContainer createBlockState()
createBlockState
in class Block
public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
Block
rotateBlock
in class Block
world
- The worldpos
- Block position in worldaxis
- The axis to rotate around