public class BlockLever extends Block
Modifier and Type | Class and Description |
---|---|
static class |
BlockLever.EnumOrientation |
Block.EnumOffsetType
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
---|---|
static PropertyEnum<BlockLever.EnumOrientation> |
FACING |
protected static AxisAlignedBB |
LEVER_DOWN_AABB |
protected static AxisAlignedBB |
LEVER_EAST_AABB |
protected static AxisAlignedBB |
LEVER_NORTH_AABB |
protected static AxisAlignedBB |
LEVER_SOUTH_AABB |
protected static AxisAlignedBB |
LEVER_UP_AABB |
protected static AxisAlignedBB |
LEVER_WEST_AABB |
static PropertyBool |
POWERED |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightness
delegate
Modifier | Constructor and Description |
---|---|
protected |
BlockLever() |
Modifier and Type | Method and Description |
---|---|
void |
breakBlock(World worldIn,
BlockPos pos,
IBlockState state)
Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
|
protected static boolean |
canAttachTo(World p_181090_0_,
BlockPos p_181090_1_,
EnumFacing p_181090_2_) |
boolean |
canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side)
Check whether this Block can be placed on the given side
|
boolean |
canProvidePower(IBlockState state)
Can this block provide power.
|
protected BlockStateContainer |
createBlockState() |
AxisAlignedBB |
getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
IBlockState |
getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer)
Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
IBlockstate
|
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
int |
getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
isFullCube(IBlockState state) |
boolean |
isOpaqueCube(IBlockState state)
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
boolean |
onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ)
Called when the block is right clicked by a player.
|
IBlockState |
withMirror(IBlockState state,
Mirror mirrorIn)
Returns the blockstate with the given mirror of the passed blockstate.
|
IBlockState |
withRotation(IBlockState state,
Rotation rot)
Returns the blockstate with the given rotation from the passed blockstate.
|
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceTorchOnTop, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getActualState, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockLayer, getBlockState, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItem, getItemDropped, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateId, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateTick
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public static final PropertyEnum<BlockLever.EnumOrientation> FACING
public static final PropertyBool POWERED
protected static final AxisAlignedBB LEVER_NORTH_AABB
protected static final AxisAlignedBB LEVER_SOUTH_AABB
protected static final AxisAlignedBB LEVER_WEST_AABB
protected static final AxisAlignedBB LEVER_EAST_AABB
protected static final AxisAlignedBB LEVER_UP_AABB
protected static final AxisAlignedBB LEVER_DOWN_AABB
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
getCollisionBoundingBox
in class Block
public boolean isOpaqueCube(IBlockState state)
isOpaqueCube
in class Block
public boolean isFullCube(IBlockState state)
isFullCube
in class Block
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
canPlaceBlockOnSide
in class Block
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
canPlaceBlockAt
in class Block
protected static boolean canAttachTo(World p_181090_0_, BlockPos p_181090_1_, EnumFacing p_181090_2_)
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
getStateForPlacement
in class Block
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged
in class Block
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
getBoundingBox
in class Block
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
onBlockActivated
in class Block
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
breakBlock
in class Block
public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
getWeakPower
in class Block
public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
getStrongPower
in class Block
public boolean canProvidePower(IBlockState state)
canProvidePower
in class Block
public IBlockState getStateFromMeta(int meta)
getStateFromMeta
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
public IBlockState withRotation(IBlockState state, Rotation rot)
withRotation
in class Block
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
withMirror
in class Block
protected BlockStateContainer createBlockState()
createBlockState
in class Block