public class BlockCommandBlock extends BlockContainer
Block.EnumOffsetTypeIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>| Modifier and Type | Field and Description |
|---|---|
static PropertyBool |
CONDITIONAL |
static PropertyDirection |
FACING |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightnessdelegate| Constructor and Description |
|---|
BlockCommandBlock(MapColor color) |
| Modifier and Type | Method and Description |
|---|---|
protected BlockStateContainer |
createBlockState() |
TileEntity |
createNewTileEntity(World worldIn,
int meta)
Returns a new instance of a block's tile entity class.
|
int |
getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
EnumBlockRenderType |
getRenderType(IBlockState state)
The type of render function called.
|
IBlockState |
getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer)
Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
IBlockstate
|
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
boolean |
hasComparatorInputOverride(IBlockState state) |
boolean |
isNextToSuccessfulCommandBlock(World worldIn,
BlockPos pos,
IBlockState state)
Checks whether the command block at a given position is adjacent to another one that executed successfully.
|
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
boolean |
onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ)
Called when the block is right clicked by a player.
|
void |
onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack)
Called by ItemBlocks after a block is set in the world, to allow post-place logic
|
void |
propagateUpdate(World worldIn,
BlockPos pos) |
int |
quantityDropped(java.util.Random random)
Returns the quantity of items to drop on block destruction.
|
int |
tickRate(World worldIn)
How many world ticks before ticking
|
void |
updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
IBlockState |
withMirror(IBlockState state,
Mirror mirrorIn)
Returns the blockstate with the given mirror of the passed blockstate.
|
IBlockState |
withRotation(IBlockState state,
Rotation rot)
Returns the blockstate with the given rotation from the passed blockstate.
|
breakBlock, eventReceived, harvestBlock, hasInvalidNeighbor, isInvalidNeighboraddCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, getActualState, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockLayer, getBlockState, getBoundingBox, getCollisionBoundingBox, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItem, getItemDropped, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullCube, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isOpaqueCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, toStringgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNamepublic static final PropertyDirection FACING
public static final PropertyBool CONDITIONAL
public BlockCommandBlock(MapColor color)
public TileEntity createNewTileEntity(World worldIn, int meta)
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged in class Blockpublic void updateTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random rand)
updateTick in class Blockpublic boolean isNextToSuccessfulCommandBlock(World worldIn, BlockPos pos, IBlockState state)
public int tickRate(World worldIn)
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
onBlockActivated in class Blockpublic boolean hasComparatorInputOverride(IBlockState state)
hasComparatorInputOverride in class Blockpublic int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
getComparatorInputOverride in class Blockpublic void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
onBlockPlacedBy in class Blockpublic int quantityDropped(java.util.Random random)
quantityDropped in class Blockpublic EnumBlockRenderType getRenderType(IBlockState state)
getRenderType in class BlockContainerpublic IBlockState getStateFromMeta(int meta)
getStateFromMeta in class Blockpublic int getMetaFromState(IBlockState state)
getMetaFromState in class Blockpublic IBlockState withRotation(IBlockState state, Rotation rot)
withRotation in class Blockpublic IBlockState withMirror(IBlockState state, Mirror mirrorIn)
withMirror in class Blockprotected BlockStateContainer createBlockState()
createBlockState in class Blockpublic IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
getStateForPlacement in class Block